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1.
JMIR Serious Games ; 12: e53072, 2024 Feb 23.
Artigo em Inglês | MEDLINE | ID: mdl-38393767

RESUMO

BACKGROUND: There is ample evidence that most children do not perform enough physical activity (PA). To address this major public health problem, the French government implemented 30 minutes of daily PA (DPA) at schools but did not provide any supplemental resources or concrete guidance. Considering both children's interest in video games and the need for teachers to complete their curriculum, the use of a learning-based exergame that combines PA and learning appears particularly relevant. OBJECTIVE: The first objective of this study was to evaluate the feasibility of implementing 30 minutes of DPA through exergaming among school-age children. The second objective was to examine the effects of an exergaming program on physical literacy, academic learning, and soft skills (motivation, self-efficacy, and concentration). METHODS: This interventional study had a pre-post design and used the Play LÜ exergame platform. The study included 79 children with a mean age of 8.9 (SD 1.2) years from grade 2 (7 years old) to grade 5 (11 years old). Play LÜ requires players to throw balls against a wall to reach a target or to activate an object and provides an interactive game area for educational activities linked to specific learning themes. After a 4-session familiarization phase during which the teachers chose to prioritize mathematics learning in 30-minute DPA sessions, students took part in DPA sessions over a period of 3 weeks with Play LÜ and a motor skills circuit behind the LÜ setup to keep them continuously active. All sessions were carried out by PA specialists. Each session started with a warm-up using the Grööve application, continued with main activities promoting mathematics learning adapted to each grade level, and ended with a 3-minute meditation for returning to a calm and serene state using the Gaïa application. Before (T0) and after (T1) the program, students completed a self-evaluation booklet to assess their levels of physical literacy, academic performance, and soft skills. RESULTS: The implementation of this exergaming program was welcomed by the school's administration, teaching staff, and parents. After the program, we observed increased scores for physical literacy (difference +2.6, percentage change +3.6%; W=933.0; P=.002; rrb=-0.39, 95% CI -0.58 to -0.16) and motivation in mathematics (+0.7, +9.8%; W=381.5; P=.005; rrb=-0.44, 95% CI -0.66 to -0.16). In addition, it is important to note that some measures progressed differently across learning levels and age groups. CONCLUSIONS: The study results indicate positive impacts of learning-based exergaming on physical literacy and motivation in mathematics among school-age children.

2.
Front Sports Act Living ; 4: 998724, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-36506719

RESUMO

The present research examined the effect of a negative stereotype induction on older adults' physical activity level, measured objectively and subjectively. Twenty older adults (18 women and two men; Mage = 67.4, SDage = 4.4) were assigned to a control condition, a neutral condition and a negative stereotype condition during three separate visits (i.e., within-subject design). In each physical activity session, participants performed the same training. Objective physical activity level was the time spent at moderate to vigorous intensity measured by accelerometry and subjective physical activity level was measured with the RPE-session method. Inactivity time was also objectively assessed. Results revealed no effect of the different conditions on objective physical activity level, but subjective physical activity level and inactivity time were lower in the neutral condition and in the negative stereotype condition compared to the control condition. It was suggested that when a negative stereotype is induced, participants perceived the task as less intense compared to the control condition, which result in less inactivity time, suggesting that the negative stereotype had a positive influence on physical activity. Another interesting result was that effects were similar in the negative stereotype condition and in the neutral condition, revealing that the neutral condition might not be a control condition. While these results are not in line with the stereotype threat literature, they echo previous recent studies also showing a positive effect of a negative stereotype induction, calling into question the stereotype threat theory.

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